Hey Guys,
Recently I tried something really crazy. I m not really good at Java, so I was trying to find out an easy way of displaying an image on frame buffer without having to write a Java program. Here is how it works
Prerequisites:
1. Phone must be rooted.
2. Android platform build setup ready. I have downloaded the Android jellybean 4.1.1 from source.google.com at $PROJECT = /home/jai/NexusS.
create a folder in lcdtest in $PROJECT/external/ and add the following two files
$PROJECT/external/lcdtest/lcdtest1.cpp
$PROJECT/external/lcdtest/Android.mk
lcdtest.cpp looks as follows:
Contents of Android.mk
Now the files are ready. To build the file for Nexus S, first setup the build environment as follows.
Go to $PROJECT directory
Now the build environment is ready. To build the android binary in the shell type
To run this on Nexus, connected the rooted Nexus S device
After phone has restarted:
Good luck and Enjoyy !!!!
Recently I tried something really crazy. I m not really good at Java, so I was trying to find out an easy way of displaying an image on frame buffer without having to write a Java program. Here is how it works
Prerequisites:
1. Phone must be rooted.
2. Android platform build setup ready. I have downloaded the Android jellybean 4.1.1 from source.google.com at $PROJECT = /home/jai/NexusS.
create a folder in lcdtest in $PROJECT/external/ and add the following two files
$PROJECT/external/lcdtest/lcdtest1.cpp
$PROJECT/external/lcdtest/Android.mk
lcdtest.cpp looks as follows:
#include <stdlib.h> #include <unistd.h> #include <stdio.h> #include <fcntl.h> #include <linux/fb.h> #include <sys/mman.h> #include <sys/ioctl.h> int main() { int fbfd = 0; struct fb_var_screeninfo vinfo; struct fb_fix_screeninfo finfo; long int screensize = 0; char *fbp = 0; int x = 0, y = 0; long int location = 0; // Open the file for reading and writing fbfd = open("/dev/graphics/fb0", O_RDWR); //use "/dev/fb0" in linux if (fbfd == -1) { perror("Error: cannot open framebuffer device"); exit(1); } printf("The framebuffer device was opened successfully.\n"); // Get fixed screen information if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) { perror("Error reading fixed information"); exit(2); } // Get variable screen information if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) { perror("Error reading variable information"); exit(3); } printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel); // Figure out the size of the screen in bytes screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8; // Map the device to memory fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0); if ( fbp == NULL) { perror("Error: failed to map framebuffer device to memory"); exit(4); } printf("The framebuffer device was mapped to memory successfully.\n"); x = 100; y = 100; // Where we are going to put the pixel // Figure out where in memory to put the pixel for (y = 100; y < 200; y++) for (x = 100; x < 200; x++) { location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + (y+vinfo.yoffset) * finfo.line_length; if (vinfo.bits_per_pixel == 32) { *(fbp + location) = 0;100; //100; // Some blue *(fbp + location + 1) = 255;//15+(x-100)/2; // A little green *(fbp + location + 2) = 0;//200-(y-100)/5; // A lot of red *(fbp + location + 3) = 0; // No transparency } else { //assume 16bpp int b = 10; int g = (x-100)/6; // A little green int r = 31-(y-100)/16; // A lot of red unsigned short int t = r<<11 | g << 5 | b; *((unsigned short int*)(fbp + location)) = t; } } vinfo.activate |= FB_ACTIVATE_NOW | FB_ACTIVATE_FORCE; if(0 > ioctl(fbfd, FBIOPUT_VSCREENINFO, &vinfo)) { printf("Failed to refresh\n"); return -1; } munmap(fbp, screensize); close(fbfd); return 0; }
Contents of Android.mk
ifneq ($(TARGET_SIMULATOR), true) LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:=\ lcdtest1.cpp LOCAL_CFLAGS:= -g LOCAL_MODULE:= lcdtest1 LOCAL_MODULE_TAGS := optional include $(BUILD_EXECUTABLE) endif
Now the files are ready. To build the file for Nexus S, first setup the build environment as follows.
Go to $PROJECT directory
$ source build/envsetup.sh $ lunch full_crespo-eng
Now the build environment is ready. To build the android binary in the shell type
$ make -j4 lcdtest1This would create a binary at out/target/product/crespo/system/bin/lcdtest1
To run this on Nexus, connected the rooted Nexus S device
$ adb remount $ adb push out/target/product/crespo/system/bin/lcdtest1 system/lib $ adb reboot
After phone has restarted:
$ adb shell # lcdtest1You would see a green overlay patch as shown.
Green patch on top of display |
Good luck and Enjoyy !!!!